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Shoot us mod mail and we'll fix it for you ASAP. Latest News NFS Payback EA Play Gameplay Trailer (June 10th 2017) NFS Payback - Trailer, Release Date and Pre-Order Details (June 2nd 2017). How do I move around the camera in NFSU2? (self.needforspeed) submitted 1 year ago by ajud123. Need for Speed: Underground 2. By default, if the X and Y parameters in nfsu_res.ini equals to 0, the plugin will run the game in your desktop resolution.
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Blocky visuals don't hinder this fun racer, which lets you customize a dozen of your own fresh rides.
By Frank Provo on
The previous Need for Speed Underground game on the GBA received quite a bit of flack for its pixelated, choppy visuals. However, under the hood it was a delight to play, and it really did a nice job of letting players tweak, paint, and modify their own stables of hot rods. While those same blocky circuit graphics are back for an encore in Need for Speed Underground 2, the development team seems to have ironed out some of the sicklier aspects of the graphics engine. At the same time, the team has made a handful of improvements to the game's course designs and modding interface. In fact, improvements have been made to such an extent that this latest release stacks up well against the pedigree established by the console versions of the franchise.
3D isn't the GBA's strong suit, so it's actually pretty impressive that all the cars and courses in NFSU2 are put together using flat-shaded and texture-mapped polygons. Due to the low screen resolution and the relatively minimal polygon count, the graphics, on the whole, do appear somewhat pixelated, although not to the point that they get in the way of gameplay. The frame rate is smoother in the sequel than it was in the original, the textures are a little cleaner, and the addition of jump ramps and shortcuts to the courses helps make a person feel like he or she's in a city environment. Commuter vehicles also look more realistic this time around, and they often turn onto the main course route instead of just slowly trudging through cross streets. The game's car models are particularly impressive. Changes you make to the body, accessories, and paint job in the garage are reflected out on the street, and the high number of polygons, combined with the sharpness of the car graphics, really serves to put the game's vehicles on center stage. New visual enhancements, such as metallic paint jobs and neon kits, further increase the sexiness quotient. Another nice touch is that you can rotate, turn, and zoom the camera viewpoint in the garage to allow for the ogling of your custom rides.
The short music loops that provided the soundtrack for the previous offering were ditched, which is a cutback that ultimately works in the new game's favor. Instead of hearing the same censored Lil Jon loop from 'Get Low' repeating itself over and over again, the soundtrack is a collection of sublime techno and hip-hop beats that prop up the visuals without overshadowing what's happening. As was true of the previous entry in the series, the in-game engine and tire sound effects are superb, and they stand out all on their own.
More importantly, the game itself is fun and energizing. The 'Go Underground' mode includes a number of different circuit, time trial, knockout, drag, and drift events, as well as simple minigames that unlock rare performance upgrades. Circuit, knockout, and drag events can involve as many as three other CPU opponents. The drag racing in NFSU2 is more involved than it was in the previous game, because the sequel incorporates traffic, lane changes, and jump ramps into the event. Drift events haven't changed much, but they were fine to begin with, because getting points just for fishtailing the car all over the place never gets old. Most circuit courses have shortcuts in them that drastically reduce lap times. Some, in fact, are cleverly hidden. The CPU has been programmed to take advantage of these shortcuts every so often, but not so often that you end up feeling like the computer is cheating. In general, the other cars stay competitive and are subject to the same mishaps that players are subject to. Chief among these are the vehicles that drive through cross streets and sometimes merge onto the raceway. Colliding with them can lead to messy pileups, just as you'd expect.
Obviously, this isn't a driving simulator. Crashing into other cars or bouncing into buildings will slow you down, but neither takes you out of the race entirely nor keeps you in limbo for more than a second. Engaging the hand brake lets you slide through turns, and it's OK to slam sideways into a guard rail to point the car in the right direction. If you're falling behind, you also have the option of kicking in a nitrous boost, provided you installed the parts for it. The GBA version of NFSU2 is as much about body mods as its console cousins are. Each time you win an event in the Go Underground mode, you'll earn points that you can use to buy more than 100 different performance and body upgrades, including engine mods, body kits, paint jobs, and vinyl artwork.
Assuming you're satisfied with how it looks, sounds, and plays, there's no doubt that Need for Speed Underground 2 has enough modes and options to keep you occupied for quite a while. The car selection includes 18 different models, from big-time manufacters like Mazda, Subaru, Volkswagen, and Toyota. Performance upgrades come in 10 separate categories, including engine, exhaust, tires, turbo, and nitrous, among others. There are also loads of body mods to pick from, including bumpers, side skirts, scoops, rims, and tints, along with a smorgasbord of various paint jobs, vinyl kits, and under-car neon kits. In terms of courses, the game includes 12 circuits, 15 drag tracks, and 15 drift courses. There are four minigames to pass the time with as well. Most players will invest the bulk of their time in Go Underground mode, which serves up all those courses and minigames in a variety of ways (including both normal and reverse). Furthermore, the mode offers up a collection of more than 70 individual events. The cartridge also contains a quick race mode and a link-multiplayer mode that supports two human players, in addition to two CPU drivers.
Overall, Need for Speed Underground 2 for the Game Boy Advance succeeds at distilling the best aspects of the console versions into a cartridge that you can take and play anywhere. Whether you're looking for a solid racer or just want to get lost putting together your own stable of slick rides, you can do both here.
We've seen a lot of racing games this year, and EA has already published one of the best arcade racing titles ever made in Burnout 3. A few short months later, they pull out their next big racing game. Promising a massive city to drive around in, an incredibly lengthy single player campaign and online play, have they done enough to surpass the brilliant Burnout 3 from Criterion? Make no mistake, Need for Speed Underground 2 make is the best racing game based on the underground racing seen ever made and possibly the racing game of the year.
The whole ethos behind Need for Speed Underground 2 is taking a stock car, with low power and building it up to be a machine to be proud of in both looks and speed and thus the game completely revolves around these two factors. In terms of modes, it is a little lacking with only single races and the career mode available offline and of course the online play but once you discover just how big the career mode is, the lack of modes is soon forgotten. Once you unlock more cars and tracks in the career mode you can modify them with parts and have one off races which gives a reason to unlock more cars, something which is not always the case in the single player campaign.
The career mode is set in the sprawling metropolis of Bayview, a fictional city set on the West Coast of the United States where the racing is hot. The storyline behind the game is played in a first person perspective. The characters talk directly towards you, except amongst themselves when a comic book style is shown. The story basically tasks you with working your way up from a nobody to becoming the best street racer in Bayview and thus stop the take over of the racing scene. One problem we found with the story is that it starts with a flurry of scenes, and then slows down. There will be points where three or four hours of gameplay will be required before the next scene takes place. Brooke Burke features in the game, only in voice and a artists impression of her. Cynically you might say the story was only included so she could be part of the game but it does push the game along somewhat.
There is a variety of race types in the game ranging from drag racing to legal street racing and before the career mode comes to a climax you will have encountered them all. Some of the more unique racing on offer is Street X, basically motocross with cars, drifting tasks you with skidding around corners both on legal tracks and the open road (crazy!) and drag racing with oncoming traffic. The rest of the game is made up of typical races around the streets of Bayview such as circuit and sprint. The racing is fast and furious and once you get up to the higher levels of modification you will easily be reaching 300km/hr+.
How you find the races is perhaps what makes this game so great. EA have constructed a gigantic city which is divided into five blocks. As you reach higher status, the parts of the city will unlock until you have a city of a size which will have you playing for quite a while. The career mode takes over fifteen hours to complete which for a racing game is quite an achievement. Finding the races in the city is easy. Icons are placed around the city and you choose which style you want to race next before enabling a GPS computer system which guides you to the icon. There are also side missions such as getting your car on magazines (including Hot4s from Australia) and DVD covers.
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The racing is only half of the game however with the other half making your car look beautiful, although that's debatable. By the time we had reached a full ranking in terms of looks, it looked like someone had thrown up on it and added some scrap metal in our opinion but each to their own. You can add items such as neons, body kits, stereo systems (unfortunately it does not alter the level of sound or quality of music in the game) and other visual pieces. To unlock parts you sometimes have to find hidden stores in the city. These are usually easily found by various colour lights emanating from their driveway.
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EA has licensed a lot of cars for this game and included the most famous tuner cars such as the Skyline GTR from Nissan and Evolution VIII from Mitsubishi as well as other cars including the Pontiac GTO which is the American version of the Australian Monaro from Holden. The cars take damage somewhat, but only in large crashes and it disappears instantly once the crash is over. The crash sequences are highly impressive as the game goes into a bullet time style slow down, and you can see just how detailed the cars are; the light from the headlights follows the car showing dynamic lighting at work.
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As mentioned before the city of Bayview is incredibly huge. There are so many places to race and like a real world city it is divided into areas; Industrial, mountainous, rich (Bayview has a 'copy' of the Hollywood sign from California), Inner city and Casino strip among other areas. This really adds to the game and gives the city character. The racing is also affected by this. In the mountains you will find winding roads which make racing harder and on top of this you have to deal with sporadic traffic.
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Visually the game is really quite stunning on the Xbox especially at high speed where a motion blur effect comes into play. You will learn the city like the back of your hand and use visual cues to get to places after a few hours of play. One disappointment is that the story plays out in a comic book format and not real time cut scenes. The sound effects are excellent and there is definite distinction between not only each car, but each level of engine you can put in the car at the mod shops. Multiplayer is also well represented in the game with online and offline modes.
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Need for Speed Underground 2 is one of the best racing games released this year and is definitely on the level of Burnout 3 when it comes to its impressive side. The online play and continuous customization of the cars will have players coming back for more time and time again.